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I’ve been busy these past few weeks - MPP game at Paintball Charleston (complete with tornado) and the one day scenario at Wolf Creek Paintball.  I have a couple of weeks to catch my breath, write some magazine articles and update the blog, and then I’m off to Chicago for Living Legends of Paintball at Challenge Park.  Look for pictures and brief summaries of all these games to be posted soon.  I also made an appearance, sort of, on Paintball Live, an internet radio show run by Don Saavedra (Sentinel of Argent Force) and RyantheMighty.  They cover the paintball industry, the latest happenings in the tournament world, and scenario - predominantly the west coast scene.  Check out their most recent episode by subscribing to the podcast on iTunes.  Plans are in the work to have me on as a guest in a few weeks, so stay tuned.  It’ll probably happen not long after Living Legends, so I’ll be able to run down all the drama from CPX.

I’ve posted new links, so check ‘em out, especially Tango Alpha, a nice blog dedicated to south eastern scenario action.  I had a chance to play on a pick-up team with Paul at the Wolf Creek game, and while we kept getting separated, the times we actually ran together were a blast.

Much more coming soon.

Well, the word is out, and the press releases should hit the magazines soon. I’m now officially a sponsored player, backed by the world’s largest distributor, Archon Paintball. Archon makes fine paint such as one of my favorites, Chronic, as well as Proball, Origin, and others, and they carry everything from the Ego to the Dangerous Power Fusion and Threshold. One of Archon’s lines, TACAMO, is geared specifically to the mil-sim market. They craft the Type-68 marker with real AK-47 parts in a Chinese military factory. Doesn’t get much more simulated than that!

For 2008 I’ll be representing Archon by wearing Chronic Game Gear at all the events I attend. I’ll also be shooting the Dangerous Power Threshold. I got a chance to put it through its paces this past weekend at MPP’s Battle of the Ardennes, one of the hardest-fought scenarios I’ve ever attended. The teams slugged it out over every scrap of Paintball Charleston all weekend, and the Threshold kept rocking, putting paint where I wanted it to go, as fast as I could pull the trigger. It’s a light, tight, gunfighter’s gun, and although the stock barrel is actually quite good, when I set it up with my Freak matched to the event paint (Proball), I had no trouble sending those pesky Germans to their reinsertion. I’ll post more about the game itself soon. I’ll also be using the Type-68 for walk-on games and possibly at some of the big events as well. The realistic look of it carries its own intimidation factor.

I think it’s great that a company like Archon wants to support scenario paintball. From my conversations with the folks behind the company, they really understand that the majority of paintball players spend most of their time in the woods and want products geared towards their style of play.

The press release with all the official wording will hit the magazines soon, but here’s a sneak peak at the photo shoot. I wore the Chronic Game Gear all weekend and found it comfortable, but I did get called “hey you in the brown” way too many times. I need to get my name printed on these new jerseys.

foolybear-with-threshold-3.JPG Type-68foolybear-with-type-68.JPGfoolybear-with-threshold-2.JPGfoolybear-with-threshold-1.JPG

I’m looking forward to slinging some paint with all the teams who attend MPP’s game this weekend at Paintball Charleston. This will be my first trip to the field, and I’m psyched to test some new terrain. If you see me at the game, say hello.

Mar07

Shooting Skills

Posted by foolybear, in Tricks

From time to time I plan to post some how to articles covering the basics in paintball. I want this site to be information rich, but not geared entirely to the veteran scenario players. Newer players need the support and the tips that those of us who have been in the game for years can provide. Some of these articles will be reprints of a column I wrote for the now defunct Outdoor Sportsman. Here’s one on the basics of developing a good shot. Please post your own comments on techniques you’ve learned that have helped you along the way.

Shooting in paintball differs considerably from other types of shooting. You’re forced to deal with a spherical projectile that has a solid shell and a liquid center, creating all sorts of difficulties. Add to that propulsion with inconsistent gasses (in the case of CO2), and speed limits on how fast your ball can travel, and your old shooting skills hardly seem applicable. Thanks to constantly evolving technology, paintball guns are more accurate than ever, and the balls themselves are, on average, more consistently round and of higher quality construction than they’ve ever been. Yes, they only fly a little farther than 150 feet, but when you learn the technique, you can hit what you’re aiming for every time.
The first thing you should master is the basic shooting stance. You’ll want to use your air tank, either CO2 or HPA (high pressure air) as a stock, resting the base firmly against the cup of your shoulder, not on top or beneath your arm. If you’ve installed a big dropforward, you’ve decreased the overall length of the gun, but in order to shoot you’ll need to cramp your wrist in an uncomfortable position. It’s better to set your gun up in a longer, more natural-feeling configuration. Sight down the barrel, keeping both eyes open, and track your first shot so you can adjust your second one for accuracy. After practice you’ll be able to better predict the placement of the first ball. You may also want to rotate your hopper slightly towards the center of your body, which will help hide it behind your cover. Remember, when shooting you should expose as little of yourself as possible. One of the best ways to check your stance is to practice at home with a mirror. Take cover behind a doorframe or the edge of a piece of furniture, and look at how much of your body you expose in the mirror. If you can see more than a side of your mask, your barrel, and a bit of your arm, then you’re showing too much. Correct yourself and practice until you naturally fall into that pose.
The next stage is to work on your snapshot. A snapshot means breaking cover for a split second, firing a few balls, and hiding again. You should expose as little as possible and only for the time it takes to fire two or three times, in other words, less than a second. To accomplish this, line up your barrel with your target while still behind cover. Visualize the flight path of your ball. You should never have to acquire a target during the snap – that will slow you down. Then lean out while triggering a few times, and tuck in again, all in one fluid motion. Coming out to the side will expose far less than shooting over the top of your bunker.
The snapshot is a great way to establish position. When you’re in a gunfight with another player, snapshoot a few times but vary where you emerge from your bunker so you won’t be predictable. If you don’t hit your target, you’ll probably “put him in” which means he’ll be forced to take cover. Then you can “post.” Posting is when you remain out, focused on a single shot. When your opponent breaks cover to snapshoot, you’ll already be posted, ready to eliminate him with a well-aimed shot.
These shooting skills will work in all types of settings, from the woods to urban environments or the inflated concept fields of tournament paintball. When you’re ready to develop your shooting technique, head to your local organized paintball field to put these tips into practice.

I’ve added another date to my calendar - the Dollack/Viper collaboration at CPX near Chicago, Living Legends. Two of my teammates from Black Cat All-Stars are slated to come, so we’ll have to see how much damage a squad of three can cause. If you haven’t set your calendar, try to make this game, as it’s shaping up to be one of the best events of the year.

I’m especially psyched to see my far-flung teammates again and to hang out with some of the great industry people I’ve met on my travels.

Check out my interview on Blast Radius Woodsball Podcast, my favorite paintball show on the internet. If you love scenario and woodsball, make this a regular stop.

I’ve updated my calendar with a few more confirmed dates. I’ll be playing “Clear and Present Danger” at Wolf Creek Paintball on March 22. This is a new field (to me), and I’m psyched about checking out some new terrain and hitting the field with a bunch of players, some of whom are subscribers to this blog! We’re putting together a team for this event only, and it should be a blast.

I’ve also added a confirmed date to cover the Platoon Leader Real Mil Invitational in August. Now, admittedly, I’m not the most mil-sim guy, but I will be toting a Tacamo Type-68 in my kit bag this season (more about that in a future post and press release), so I might be able to put together enough mil-sim gear by August to give it a shot. It sounds like a radical departure from your typical scenario game. Here’s more information. It’s similar to what Full Clip and Sonny Lopez are trying on the west coast, but on a different, more realistic and military-oriented scale.

My next confirmed major event is the MPP game at Paintball Charleston. Can’t wait for that one either. MPP puts on an excellent show, and I’ve heard plenty about Paintball Charleston to get me psyched.

Finally, I’m taping an interview for Blast Radius Woodsball Podcast tonight with the host with the golden pipes, Wayne. We’ll be discussing tactics, sponsorship, and Wayne’s upcoming trip to Australia. Wayne and I came up with the idea for the trip together, but my financial and work situations aren’t going to allow me to explore the scenario world down under - at least not this year. Next year, it’ll be a whole new (paint)ball game.

So Call of Duty has gone down in the record books. For those of you who have never played a theme day at Line-of-Fire in western NC, it’s a great experience, inexpensive, and one you should book on your or your team’s scenario calendar. The props and missions that the staff of Line-of-Fire put together are often more creative and fun than those put together by much larger-scale producers. Expect a game that kicks off around noon (or before) and ends by six, and the field gives away a nice set of prizes - this time that package included shirts, hoodies, cases of paint, a sweet NXe gear bag, and an Sim-5 marker.

In this theme day the SAS took on a terrorist faction bent on using nuclear weapons to further their agenda. In a set of missions based heavily on the popular Call of Duty 4 video game, the SAS rescued hostages, disarmed bombs, bugged computers, retrieved secret codes, and eventually defended two missiles on a launch pad. What makes these theme days stand out for me is the details. On a mission to assassinate a political target, the SAS soldier had to retrieve a sniper rifle along with 20 rounds of special blue paint, then shoot from one window, through another window, and hit a mannequin.

The Sniper RifleSniper Rifle in Action

At the same time the terrorists had a mission of their own, to interrogate a hostage and capture the evidence on film. They not only had to secure the hostage, but they also had to get the pistol, an excellent Tiberius 8, and the camera, then put it all together to get the mission points. Simple to understand - hard to execute and fits with the storyline, those are the ingredients of an excellent scenario mission.

Terrorist assault

I had the honor of leading part of the first mission of the day for the SAS. We had to learn the location of a hostage, find a stretcher, then put two and two together and get the hostage back to our base. I located the stretcher on the airball field and led a charge to retrieve it. Not only did my crew have to deal with defenders on the airball field, but we also took shots from the second story of the enemy base, making finding good cover a difficult task. I pushed up the tapeline, got the stretcher, and passed it back to my man David who ran through fire, snatched it up, and delivered it to our base.

David gets the stretcher

At the end of the first half, SAS and terrorist side had tied in points, but the second half didn’t go so well. While I ran wild during the opening set of missions, I might have well have brought a folding chair out to the deadbox for the second set of missions and just parked my butt in the insertion zone. That’s how much time I spent there. Good job terrorists - you shut me and the rest of the SAS down pretty darn effectively.

The final mission of the day, worth double points, forced the terrorists to kick over a hornets’ nest, figuratively speaking. To score the points they had to take the Spankr (double barreled rocket launcher) and hit the side of the new missile silo building. Then their leader could enter with his briefcase containing the launch codes and set off the two smoking nuclear missiles. To score points for the SAS, all our team had to do was keep the terrorists out. The mission started with a bad omen - our .50 cal mounted machine gun went down about .4 seconds into the half hour time period. Fortunately for the SAS, the terrorists had a similar problem with their rocket launcher. Turns out that dropping it isn’t so good for its reliable operation. The terrorists got one of the mortars instead, but even with the defenders firing the last balls in their hoppers at the end of the time period, the terrorists never made the final push to get inside the bunker.

The SAS scored 300 points in the end and saved the world, but the terrorist team still came out as the victors with a score of 1100 to 1000. Hats off to the Owens who scripted and ran the event and all the good folks at Line-of-Fire who do what they do to make that one of the best places to play paintball.

Dorian Black from the Black Knights took these great shots of me at the game.  Here’s one that defines the meaning of covering fire.

And here’s another from the same assault on Bastogne

Finally, here’s a shot I wish I had taken.  I’ve known Gary Baum for a few years, and he’s inspired me to want to work the photography end of things more.  Look for some upcoming published pictures from this game, but in the mean time, here’s one that I didn’t take that I admire.

I love the NC scenario scene!

Bebop Productions and Black River Sportz teamed up again to put on one heck of a game, a single day historical scenario based around the defense of Bastogne. The US forces were given the task of defending the field’s central fort, and although it has plenty of cover, some excellent trenches, and an easy insertion walk, the German side got two entry points and Black River’s woods to hide their movements. Getting pinched all day between two attacking groups, even if one of those is small, isn’t easy, but the Americans held out, and through some courageous charges in the final battle, they came up from a two mission deficit to win the game by 25 points.

Allen and Danny, two of the head honchos at Black River, took the command roles again this year, but they enlisted some help from some scenario savvy XOs. Danny’s German XO, the infamous Otto, organized the troops and coordinated mission strategy for the game. His efforts paid off in that two mission lead, and he was able to send players to key points on the field, mostly by going back and forth to the CP to get updates, then walking to the front lines to personally direct the masses to their best locations. Allen’s American XO, Matt McNeil, has plenty of scenario know-how. He brought out chart paper and a white erase board, set those up at the CP, and made sure that every player reinsterting would know the current mission and where on the field the American team need players. I’ve played plenty of games with and against both of those guys, and those are two players that I would always want on my team. Hmm…maybe it’s time to start thinking about a new Scenario Dream Team article for Splat. That last one got enough people riled up.

The single day big games at Black River are cathartic slug-fests. For me, leading charges and pushing the front lines, it’s an exhaustingly physical experience that leaves me drained but feeling good. The prize package they offer is top-notch. This one had half a dozen masks, some barrels, a $400 Spec Ops gift certificate, two pairs of Original SWAT boots (the best in the game), and twenty markers. I’ve only been to a handful of games with that level of prizes, and for this one, they raffled off tickets at a dollar a pop, with all the proceeds going to the Danny Bell fund to help that scenario player and member of Port City Militia who lost so much in a tragic house fire.

I’ve attached some pictures of the action, and these are just a sampling. I took about 400 shots, and some of them are sweet. I’m giving you a taste here, but to see more, you’ll need to buy some reading material.

If you played at Battle of the Bulge II and would like your story to be a part of a magazine article, please post a comment and tell it. Describe, in a paragraph, the most memorable moment from the game - that mission you completed or that ambush you sprung or that triumphant charge you led. Was there a moment of total hilarity? Tell that story. I’ll try to incorporate some of your ideas when I get down to writing some full event coverage.

To learn more about Black River Paintball so you can plan a trip to one of their big games, check out their website.

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